2021-06-15 18:41:37 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace osu.Game.Rulesets.Objects.Pooling
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{
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/// <summary>
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/// Manages a mapping between <see cref="HitObject"/> and <see cref="HitObjectLifetimeEntry"/>
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/// </summary>
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internal class HitObjectEntryManager
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{
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/// <summary>
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/// All entries, including entries of the nested hit objects.
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/// </summary>
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public IEnumerable<HitObjectLifetimeEntry> AllEntries => entryMap.Values;
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public event Action<HitObjectLifetimeEntry, HitObject?>? OnEntryAdded;
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public event Action<HitObjectLifetimeEntry, HitObject?>? OnEntryRemoved;
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private readonly Func<HitObject, HitObjectLifetimeEntry> createLifetimeEntry;
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private readonly Dictionary<HitObject, HitObjectLifetimeEntry> entryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
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private readonly Dictionary<HitObjectLifetimeEntry, HitObject?> parentMap = new Dictionary<HitObjectLifetimeEntry, HitObject?>();
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private readonly Dictionary<HitObject, List<HitObjectLifetimeEntry>> childrenMap = new Dictionary<HitObject, List<HitObjectLifetimeEntry>>();
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public HitObjectEntryManager(Func<HitObject, HitObjectLifetimeEntry> createLifetimeEntry)
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{
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this.createLifetimeEntry = createLifetimeEntry;
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}
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public HitObjectLifetimeEntry Add(HitObject hitObject, HitObject? parent)
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{
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if (entryMap.ContainsKey(hitObject))
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throw new InvalidOperationException($@"The {nameof(HitObject)} is already added to this {nameof(HitObjectEntryManager)}.");
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var entry = createLifetimeEntry(hitObject);
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entryMap[hitObject] = entry;
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parentMap[entry] = parent;
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if (parent != null && childrenMap.TryGetValue(parent, out var parentChildEntries))
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parentChildEntries.Add(entry);
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hitObject.DefaultsApplied += onDefaultsApplied;
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childrenMap[entry.HitObject] = new List<HitObjectLifetimeEntry>();
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OnEntryAdded?.Invoke(entry, parent);
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return entry;
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}
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public bool Remove(HitObject hitObject)
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{
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if (!entryMap.Remove(hitObject, out var entry))
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return false;
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parentMap.Remove(entry, out var parent);
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if (parent != null && childrenMap.TryGetValue(parent, out var parentChildEntries))
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parentChildEntries.Remove(entry);
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hitObject.DefaultsApplied -= onDefaultsApplied;
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// Remove all entries of the nested hit objects
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if (childrenMap.Remove(entry.HitObject, out var childEntries))
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{
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foreach (var childEntry in childEntries)
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Remove(childEntry.HitObject);
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}
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OnEntryRemoved?.Invoke(entry, parent);
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return true;
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}
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public bool TryGet(HitObject hitObject, [MaybeNullWhen(false)] out HitObjectLifetimeEntry entry)
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{
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return entryMap.TryGetValue(hitObject, out entry);
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}
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/// <summary>
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/// As nested hit objects are recreated, remove entries of the old nested hit objects.
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/// </summary>
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private void onDefaultsApplied(HitObject hitObject)
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{
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if (!childrenMap.Remove(hitObject, out var childEntries))
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return;
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foreach (var entry in childEntries)
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Remove(entry.HitObject);
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childEntries.Clear();
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childrenMap[hitObject] = childEntries;
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}
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}
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}
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