mirror of
https://github.com/ppy/osu.git
synced 2024-12-28 23:42:56 +08:00
107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System.Collections.Generic;
|
||
|
using NUnit.Framework;
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Rulesets.Objects;
|
||
|
using osu.Game.Rulesets.Objects.Types;
|
||
|
using osu.Game.Rulesets.Osu.Mods;
|
||
|
using osu.Game.Rulesets.Osu.Objects;
|
||
|
using osu.Game.Tests.Visual;
|
||
|
using osuTK;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||
|
{
|
||
|
public class TestSceneOsuModHidden : ModTestScene
|
||
|
{
|
||
|
public TestSceneOsuModHidden()
|
||
|
: base(new OsuRuleset())
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
|
||
|
{
|
||
|
Mod = new OsuModHidden(),
|
||
|
Autoplay = true,
|
||
|
PassCondition = checkSomeHit
|
||
|
});
|
||
|
|
||
|
[Test]
|
||
|
public void FirstCircleAfterTwoSpinners() => CreateModTest(new ModTestData
|
||
|
{
|
||
|
Mod = new OsuModHidden(),
|
||
|
Autoplay = true,
|
||
|
Beatmap = new Beatmap
|
||
|
{
|
||
|
HitObjects = new List<HitObject>
|
||
|
{
|
||
|
new Spinner
|
||
|
{
|
||
|
Position = new Vector2(256, 192),
|
||
|
EndTime = 1000,
|
||
|
},
|
||
|
new Spinner
|
||
|
{
|
||
|
Position = new Vector2(256, 192),
|
||
|
StartTime = 1200,
|
||
|
EndTime = 2200,
|
||
|
},
|
||
|
new HitCircle
|
||
|
{
|
||
|
Position = new Vector2(300, 192),
|
||
|
StartTime = 3200,
|
||
|
},
|
||
|
new HitCircle
|
||
|
{
|
||
|
Position = new Vector2(384, 192),
|
||
|
StartTime = 4200,
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
PassCondition = checkSomeHit
|
||
|
});
|
||
|
|
||
|
[Test]
|
||
|
public void FirstSliderAfterTwoSpinners() => CreateModTest(new ModTestData
|
||
|
{
|
||
|
Mod = new OsuModHidden(),
|
||
|
Autoplay = true,
|
||
|
Beatmap = new Beatmap
|
||
|
{
|
||
|
HitObjects = new List<HitObject>
|
||
|
{
|
||
|
new Spinner
|
||
|
{
|
||
|
Position = new Vector2(256, 192),
|
||
|
EndTime = 1000,
|
||
|
},
|
||
|
new Spinner
|
||
|
{
|
||
|
Position = new Vector2(256, 192),
|
||
|
StartTime = 1200,
|
||
|
EndTime = 2200,
|
||
|
},
|
||
|
new Slider
|
||
|
{
|
||
|
StartTime = 3200,
|
||
|
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
|
||
|
},
|
||
|
new Slider
|
||
|
{
|
||
|
StartTime = 5200,
|
||
|
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
PassCondition = checkSomeHit
|
||
|
});
|
||
|
|
||
|
private bool checkSomeHit()
|
||
|
{
|
||
|
return Player.ScoreProcessor.JudgedHits >= 4;
|
||
|
}
|
||
|
}
|
||
|
}
|