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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections ;
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using System.Collections.Generic ;
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using System.IO ;
using System.Linq ;
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using System.Text ;
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using NUnit.Framework ;
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using osu.Framework.Audio.Track ;
using osu.Framework.Graphics.Textures ;
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using osu.Game.Beatmaps ;
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using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Beatmaps.Formats ;
using osu.Game.IO ;
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using osu.Game.IO.Serialization ;
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using osu.Game.Rulesets.Catch ;
using osu.Game.Rulesets.Mania ;
using osu.Game.Rulesets.Osu ;
using osu.Game.Rulesets.Taiko ;
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using osu.Game.Tests.Resources ;
namespace osu.Game.Tests.Beatmaps.Formats
{
[TestFixture]
public class LegacyBeatmapEncoderTest
{
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private static IEnumerable < string > allBeatmaps = > TestResources . GetStore ( ) . GetAvailableResources ( ) . Where ( res = > res . EndsWith ( ".osu" ) ) ;
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[TestCaseSource(nameof(allBeatmaps))]
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public void TestEncodeDecodeStability ( string name )
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{
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var decoded = decodeFromLegacy ( TestResources . GetStore ( ) . GetStream ( name ) ) ;
var decodedAfterEncode = decodeFromLegacy ( encodeToLegacy ( decoded ) ) ;
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sort ( decoded ) ;
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sort ( decodedAfterEncode ) ;
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Assert . That ( decodedAfterEncode . Serialize ( ) , Is . EqualTo ( decoded . Serialize ( ) ) ) ;
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}
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private void sort ( IBeatmap beatmap )
{
// Sort control points to ensure a sane ordering, as they may be parsed in different orders. This works because each group contains only uniquely-typed control points.
foreach ( var g in beatmap . ControlPointInfo . Groups )
{
ArrayList . Adapter ( ( IList ) g . ControlPoints ) . Sort (
Comparer < ControlPoint > . Create ( ( c1 , c2 ) = > string . Compare ( c1 . GetType ( ) . ToString ( ) , c2 . GetType ( ) . ToString ( ) , StringComparison . Ordinal ) ) ) ;
}
}
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private IBeatmap decodeFromLegacy ( Stream stream )
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{
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using ( var reader = new LineBufferedReader ( stream ) )
return convert ( new LegacyBeatmapDecoder { ApplyOffsets = false } . Decode ( reader ) ) ;
}
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private Stream encodeToLegacy ( IBeatmap beatmap )
{
var stream = new MemoryStream ( ) ;
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using ( var writer = new StreamWriter ( stream , Encoding . UTF8 , 1024 , true ) )
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new LegacyBeatmapEncoder ( beatmap ) . Encode ( writer ) ;
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stream . Position = 0 ;
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return stream ;
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}
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private IBeatmap convert ( IBeatmap beatmap )
{
switch ( beatmap . BeatmapInfo . RulesetID )
{
case 0 :
beatmap . BeatmapInfo . Ruleset = new OsuRuleset ( ) . RulesetInfo ;
break ;
case 1 :
beatmap . BeatmapInfo . Ruleset = new TaikoRuleset ( ) . RulesetInfo ;
break ;
case 2 :
beatmap . BeatmapInfo . Ruleset = new CatchRuleset ( ) . RulesetInfo ;
break ;
case 3 :
beatmap . BeatmapInfo . Ruleset = new ManiaRuleset ( ) . RulesetInfo ;
break ;
}
return new TestWorkingBeatmap ( beatmap ) . GetPlayableBeatmap ( beatmap . BeatmapInfo . Ruleset ) ;
}
private class TestWorkingBeatmap : WorkingBeatmap
{
private readonly IBeatmap beatmap ;
public TestWorkingBeatmap ( IBeatmap beatmap )
: base ( beatmap . BeatmapInfo , null )
{
this . beatmap = beatmap ;
}
protected override IBeatmap GetBeatmap ( ) = > beatmap ;
protected override Texture GetBackground ( ) = > throw new NotImplementedException ( ) ;
protected override Track GetTrack ( ) = > throw new NotImplementedException ( ) ;
}
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}
}