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osu-lazer/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Taiko.Difficulty;
using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TaikoDifficultyCalculatorTest : DifficultyCalculatorTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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[TestCase(3.1098944660126882d, 200, "diffcalc-test")]
[TestCase(3.1098944660126882d, 200, "diffcalc-test-strong")]
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public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
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[TestCase(4.0974106752474251d, 200, "diffcalc-test")]
[TestCase(4.0974106752474251d, 200, "diffcalc-test-strong")]
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public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime());
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
}
}