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osu-lazer/osu.Game/Overlays/ChangelogOverlay.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Changelog;
namespace osu.Game.Overlays
{
public class ChangelogOverlay : WaveOverlayContainer
{
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private readonly ChangelogHeader header;
public readonly ChangelogStreams Streams;
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private APIChangelog changelogEntry;
private APIAccess api;
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protected readonly Color4 Purple = new Color4(191, 4, 255, 255);
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public ChangelogOverlay()
{
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// these possibly need adjusting?
Waves.FirstWaveColour = OsuColour.FromHex(@"bf04ff");
Waves.SecondWaveColour = OsuColour.FromHex(@"8F03BF");
Waves.ThirdWaveColour = OsuColour.FromHex(@"600280");
Waves.FourthWaveColour = OsuColour.FromHex(@"300140");
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Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
RelativeSizeAxes = Axes.Both;
Width = 0.85f;
Masking = true;
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ChangelogContent content; // told by appveyor to conver to local variable..
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EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(20, 18, 23, 255)
},
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new ScrollContainer
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{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new ReverseChildIDFillFlowContainer<Drawable>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
header = new ChangelogHeader(),
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Streams = new ChangelogStreams(),
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new ChangelogChart(),
// will need to default to day-sorted content
content = new ChangelogContent(),
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},
},
},
};
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Streams.OnSelection = () =>
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{
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if (Streams.SelectedRelease != null)
{
header.ChangelogEntry = Streams.SelectedRelease;
}
header.ShowReleaseStream();
content.Clear();
content.Add(new ChangelogContentGroup(Streams.SelectedRelease));
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};
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Streams.BadgesContainer.OnLoadComplete += d =>
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{
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FetchChangelog();
};
header.OnListingActivated += () =>
{
Streams.SelectedRelease = null;
content.Clear();
// should add listing to content here
if (!Streams.IsHovered)
foreach (StreamBadge item in Streams.BadgesContainer.Children) item.Activate(true);
else
foreach (StreamBadge item in Streams.BadgesContainer.Children) item.Deactivate();
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};
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}
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public void ActivateListing() => header.ActivateListing();
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// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
if (header.IsListingActivated()) State = Visibility.Hidden;
// the problem here is that when hovering over the builds' container
// and pressing back, they don't lower their opacity they're rehovered on
else header.ActivateListing();
return true;
case GlobalAction.Select:
return true;
}
return false;
}
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protected override void PopIn()
{
base.PopIn();
FadeEdgeEffectTo(0.25f, WaveContainer.APPEAR_DURATION, Easing.In);
}
protected override void PopOut()
{
base.PopOut();
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
}
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[BackgroundDependencyLoader]
private void load(APIAccess api)
{
this.api = api;
}
public void FetchChangelog()
{
var req = new GetChangelogLatestBuildsRequest();
req.Success += res =>
{
foreach (APIChangelog item in res)
{
Streams.BadgesContainer.Add(new StreamBadge(item));
}
};
api.Queue(req);
}
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}
}