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osu-lazer/osu.Game/Beatmaps/BeatmapMetadata.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
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#nullable enable
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namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
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[Serializable]
public class BeatmapMetadata : IEquatable<BeatmapMetadata>, IHasPrimaryKey, IBeatmapMetadataInfo
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{
public int ID { get; set; }
public bool IsManaged => ID > 0;
public string Title { get; set; } = string.Empty;
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[JsonProperty("title_unicode")]
public string TitleUnicode { get; set; } = string.Empty;
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public string Artist { get; set; } = string.Empty;
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[JsonProperty("artist_unicode")]
public string ArtistUnicode { get; set; } = string.Empty;
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[JsonIgnore]
public List<BeatmapInfo> Beatmaps { get; set; } = new List<BeatmapInfo>();
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[JsonIgnore]
public List<BeatmapSetInfo> BeatmapSets { get; set; } = new List<BeatmapSetInfo>();
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/// <summary>
/// The author of the beatmaps in this set.
/// </summary>
[JsonIgnore]
public APIUser Author = new APIUser();
/// <summary>
/// Helper property to deserialize a username to <see cref="APIUser"/>.
/// </summary>
[JsonProperty(@"user_id")]
[Column("AuthorID")]
public int AuthorID
{
get => Author.Id; // This should not be used, but is required to make EF work correctly.
set => Author.Id = value;
}
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/// <summary>
/// Helper property to deserialize a username to <see cref="APIUser"/>.
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/// </summary>
[JsonProperty(@"creator")]
[Column("Author")]
public string AuthorString
{
get => Author.Username; // This should not be used, but is required to make EF work correctly.
set => Author.Username = value;
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}
public string Source { get; set; } = string.Empty;
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[JsonProperty(@"tags")]
public string Tags { get; set; } = string.Empty;
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/// <summary>
/// The time in milliseconds to begin playing the track for preview purposes.
/// If -1, the track should begin playing at 40% of its length.
/// </summary>
public int PreviewTime { get; set; } = -1;
public string AudioFile { get; set; } = string.Empty;
public string BackgroundFile { get; set; } = string.Empty;
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public bool Equals(BeatmapMetadata other) => ((IBeatmapMetadataInfo)this).Equals(other);
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public override string ToString() => this.GetDisplayTitle();
IUser IBeatmapMetadataInfo.Author => Author;
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}
}