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osu-lazer/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public abstract class ManiaSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
where T : ManiaHitObject
{
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
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[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
protected ManiaSelectionBlueprint(T hitObject)
: base(hitObject)
{
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RelativeSizeAxes = Axes.None;
}
protected override void Update()
{
base.Update();
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
}
public override void Show()
{
DrawableObject.AlwaysAlive = true;
base.Show();
}
public override void Hide()
{
DrawableObject.AlwaysAlive = false;
base.Hide();
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}
}
}