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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System ;
using System.IO ;
using System.Linq ;
using osu.Framework.Audio ;
using osu.Framework.Audio.Track ;
using osu.Framework.Graphics.Textures ;
using osu.Framework.IO.Stores ;
using osu.Framework.Logging ;
using osu.Game.Beatmaps.Formats ;
using osu.Game.Skinning ;
using osu.Game.Storyboards ;
namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore < byte [ ] > store ;
private readonly AudioManager audioManager ;
public BeatmapManagerWorkingBeatmap ( IResourceStore < byte [ ] > store , BeatmapInfo beatmapInfo , AudioManager audioManager )
: base ( beatmapInfo )
{
this . store = store ;
this . audioManager = audioManager ;
}
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protected override IBeatmap GetBeatmap ( )
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{
try
{
using ( var stream = new StreamReader ( store . GetStream ( getPathForFile ( BeatmapInfo . Path ) ) ) )
return Decoder . GetDecoder < Beatmap > ( stream ) . Decode ( stream ) ;
}
catch
{
return null ;
}
}
private string getPathForFile ( string filename ) = > BeatmapSetInfo . Files . First ( f = > string . Equals ( f . Filename , filename , StringComparison . InvariantCultureIgnoreCase ) ) . FileInfo . StoragePath ;
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private LargeTextureStore textureStore ;
protected override bool BackgroundStillValid ( Texture b ) = > false ; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
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protected override Texture GetBackground ( )
{
if ( Metadata ? . BackgroundFile = = null )
return null ;
try
{
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return ( textureStore ? ? ( textureStore = new LargeTextureStore ( new RawTextureLoaderStore ( store ) ) ) ) . Get ( getPathForFile ( Metadata . BackgroundFile ) ) ;
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}
catch
{
return null ;
}
}
protected override Track GetTrack ( )
{
try
{
var trackData = store . GetStream ( getPathForFile ( Metadata . AudioFile ) ) ;
return trackData = = null ? null : new TrackBass ( trackData ) ;
}
catch
{
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return null ;
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}
}
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public override void TransferTo ( WorkingBeatmap other )
{
base . TransferTo ( other ) ;
if ( other is BeatmapManagerWorkingBeatmap owb & & textureStore ! = null & & BeatmapInfo . BackgroundEquals ( other . BeatmapInfo ) )
owb . textureStore = textureStore ;
}
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protected override Waveform GetWaveform ( )
{
try
{
var trackData = store . GetStream ( getPathForFile ( Metadata . AudioFile ) ) ;
return trackData = = null ? null : new Waveform ( trackData ) ;
}
catch
{
return null ;
}
}
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protected override Storyboard GetStoryboard ( )
{
Storyboard storyboard ;
try
{
using ( var stream = new StreamReader ( store . GetStream ( getPathForFile ( BeatmapInfo . Path ) ) ) )
{
var decoder = Decoder . GetDecoder < Storyboard > ( stream ) ;
// todo: support loading from both set-wide storyboard *and* beatmap specific.
if ( BeatmapSetInfo ? . StoryboardFile = = null )
storyboard = decoder . Decode ( stream ) ;
else
{
using ( var secondaryStream = new StreamReader ( store . GetStream ( getPathForFile ( BeatmapSetInfo . StoryboardFile ) ) ) )
storyboard = decoder . Decode ( stream , secondaryStream ) ;
}
}
}
catch ( Exception e )
{
Logger . Error ( e , "Storyboard failed to load" ) ;
storyboard = new Storyboard ( ) ;
}
storyboard . BeatmapInfo = BeatmapInfo ;
return storyboard ;
}
protected override Skin GetSkin ( )
{
Skin skin ;
try
{
skin = new LegacyBeatmapSkin ( BeatmapInfo , store , audioManager ) ;
}
catch ( Exception e )
{
Logger . Error ( e , "Skin failed to load" ) ;
skin = new DefaultSkin ( ) ;
}
return skin ;
}
}
}
}