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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/AudioSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class AudioSettings : SettingsSubsection
{
protected override LocalisableString Header => GameplaySettingsStrings.AudioHeader;
private Bindable<float> positionalHitsoundsLevel;
private FillFlowContainer<SettingsSlider<float>> positionalHitsoundsSettings;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuConfigManager osuConfig)
{
positionalHitsoundsLevel = osuConfig.GetBindable<float>(OsuSetting.PositionalHitsoundsLevel);
Children = new Drawable[]
{
positionalHitsoundsSettings = new FillFlowContainer<SettingsSlider<float>>
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Masking = true,
Children = new[]
{
new SettingsSlider<float>
{
LabelText = AudioSettingsStrings.PositionalLevel,
Current = positionalHitsoundsLevel,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
}
}
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
}
};
}
}
}