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osu-lazer/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs

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2018-05-07 09:57:01 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmap : Beatmap<CatchHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int juiceStreams = HitObjects.Count(s => s is JuiceStream);
int bananaShowers = HitObjects.Count(s => s is BananaShower);
int fruits = HitObjects.Count - juiceStreams - bananaShowers;
return new[]
{
new BeatmapStatistic
{
Name = @"Object Count",
Content = HitObjects.Count.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Fruit Count",
Content = fruits.ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
Icon = FontAwesome.fa_circle
}
};
}
}
}