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osu-lazer/osu.Game/Users/UserCoverBackground.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
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using osuTK.Graphics;
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namespace osu.Game.Users
{
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public class UserCoverBackground : ModelBackedDrawable<User>
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{
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public User User
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{
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get => Model;
set => Model = value;
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}
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[Resolved]
private LargeTextureStore textures { get; set; }
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protected override Drawable CreateDrawable(User user)
{
if (user == null)
{
return new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.1f), Color4.Black.Opacity(0.75f))
};
}
else
{
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var sprite = new Sprite
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{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(user.CoverUrl),
FillMode = FillMode.Fill,
Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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sprite.OnLoadComplete += d => d.FadeInFromZero(400);
return sprite;
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}
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}
}
}