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osu-lazer/osu.Game.Tests/Visual/TestCaseAutoplay.cs

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2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : TestCasePlayer
{
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return new ScoreAccessiblePlayer
{
InitialBeatmap = beatmap,
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
}
protected override bool ContinueCondition(Player player) => base.ContinueCondition(player) && ((ScoreAccessiblePlayer)player).ScoreProcessor.TotalScore > 0;
private class ScoreAccessiblePlayer : Player
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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}
}
}