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32 lines
1023 B
C#
32 lines
1023 B
C#
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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/// <summary>
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/// The part of the timeline that displays breaks in the song.
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/// </summary>
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internal class BreakPart : TimelinePart
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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foreach (var breakPeriod in beatmap.Beatmap.Breaks)
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Add(new BreakVisualisation(breakPeriod));
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}
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private class BreakVisualisation : DurationVisualisation
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{
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public BreakVisualisation(BreakPeriod breakPeriod)
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: base(breakPeriod.StartTime, breakPeriod.EndTime)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => Colour = colours.Yellow;
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}
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}
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}
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