1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 05:17:25 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs

31 lines
987 B
C#
Raw Normal View History

2020-03-23 11:09:30 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2021-05-16 12:03:03 +08:00
using System;
using System.Linq;
2020-03-23 11:09:30 +08:00
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModRandom : ModRandom, IApplicableToBeatmap
{
public override string Description => @"Shuffle around the colours!";
2021-05-17 11:04:01 +08:00
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray();
2020-03-23 11:09:30 +08:00
public void ApplyToBeatmap(IBeatmap beatmap)
{
var taikoBeatmap = (TaikoBeatmap)beatmap;
foreach (var obj in taikoBeatmap.HitObjects)
{
if (obj is Hit hit)
hit.Type = RNG.Next(2) == 0 ? HitType.Centre : HitType.Rim;
}
}
}
}