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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
{
private Pulp pulp;
public override bool StaysOnPlate => false;
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public DrawableDroplet(Droplet h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
Masking = false;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(pulp = new Pulp { Size = Size });
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AccentColour.BindValueChanged(colour => { pulp.AccentColour = colour.NewValue; }, true);
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}
}
}