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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModApproachCircle.cs

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2020-03-15 08:25:02 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModApproachCircle : Mod, IApplicableToDrawableHitObjects
{
public override string Name => "Approach Circle";
public override string Acronym => "AC";
public override string Description => "Never trust the approach circles...";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
[SettingSource("Easing", "Change the easing type of the approach circles.", 0)]
public Bindable<Easing> BindableEasing { get; } = new Bindable<Easing>();
[SettingSource("Scale", "Change the factor of the approach circle scale.", 1)]
public BindableFloat Scale { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 2,
MaxValue = 10,
Default = 4,
Value = 4,
};
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
drawables.ForEach(drawable =>
{
drawable.ApplyCustomUpdateState += (drawableHitObj, state) =>
{
if (!(drawableHitObj is DrawableOsuHitObject drawableOsuHitObj) || !(drawableHitObj is DrawableHitCircle hitCircle)) return;
var obj = drawableOsuHitObj.HitObject;
hitCircle.BeginAbsoluteSequence(obj.StartTime - obj.TimePreempt, true);
hitCircle.ApproachCircle.ScaleTo(Scale.Value);
hitCircle.ApproachCircle.FadeIn(Math.Min(obj.TimeFadeIn, obj.TimePreempt));
hitCircle.ApproachCircle.ScaleTo(1f, obj.TimePreempt, BindableEasing.Value);
hitCircle.ApproachCircle.Expire(true);
};
});
}
}
}