mirror of
https://github.com/ppy/osu.git
synced 2024-11-08 09:27:32 +08:00
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using osu.Framework.Allocation;
|
||
|
using osu.Framework.Bindables;
|
||
|
using osu.Framework.Graphics;
|
||
|
using osu.Framework.Localisation;
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Graphics;
|
||
|
using osu.Game.Graphics.Sprites;
|
||
|
using osu.Game.Graphics.UserInterface;
|
||
|
using osu.Game.Skinning;
|
||
|
|
||
|
namespace osu.Game.Screens.Play.HUD
|
||
|
{
|
||
|
public partial class BPMCounter : RollingCounter<double>, ISkinnableDrawable
|
||
|
{
|
||
|
[Resolved]
|
||
|
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
|
||
|
|
||
|
[Resolved]
|
||
|
protected IGameplayClock GameplayClock { get; private set; } = null!;
|
||
|
|
||
|
[BackgroundDependencyLoader]
|
||
|
private void load(OsuColour colour)
|
||
|
{
|
||
|
Colour = colour.BlueLighter;
|
||
|
Current.Value = DisplayedCount = 0;
|
||
|
}
|
||
|
|
||
|
protected override void Update()
|
||
|
{
|
||
|
base.Update();
|
||
|
|
||
|
//We dont want it going to 0 when we pause. so we block the updates
|
||
|
if (GameplayClock.IsPaused.Value) return;
|
||
|
|
||
|
// We want to check Rate every update to cover windup/down
|
||
|
Current.Value = beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(GameplayClock.CurrentTime).BPM * GameplayClock.Rate;
|
||
|
}
|
||
|
|
||
|
protected override OsuSpriteText CreateSpriteText()
|
||
|
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f, fixedWidth: true));
|
||
|
|
||
|
protected override LocalisableString FormatCount(double count)
|
||
|
{
|
||
|
return $@"{count:0} BPM";
|
||
|
}
|
||
|
|
||
|
public bool UsesFixedAnchor { get; set; }
|
||
|
}
|
||
|
}
|