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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneStarCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneStarCounter : OsuTestScene
{
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private readonly StarCounter starCounter;
private readonly OsuSpriteText starsLabel;
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public TestSceneStarCounter()
{
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starCounter = new StarCounter
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
};
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Add(starCounter);
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starsLabel = new OsuSpriteText
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(2),
Y = 50,
};
Add(starsLabel);
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setStars(5);
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AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10);
AddSliderStep("exact value", 0f, 10f, 5f, setStars);
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AddStep("stop animation", () => starCounter.StopAnimation());
AddStep("reset", () => setStars(0));
}
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private void setStars(float stars)
{
starCounter.Current = stars;
starsLabel.Text = starCounter.Current.ToString("0.00");
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}
}
}