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osu-lazer/osu.Game/Beatmaps/WorkingBeatmap_VirtualBeatmapTrack.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
{
public partial class WorkingBeatmap
{
private class VirtualBeatmapTrack : TrackVirtual
{
private readonly IBeatmap beatmap;
public VirtualBeatmapTrack(IBeatmap beatmap)
{
this.beatmap = beatmap;
}
protected override void UpdateState()
{
updateVirtualLength();
base.UpdateState();
}
private void updateVirtualLength()
{
var lastObject = beatmap.HitObjects.LastOrDefault();
switch (lastObject)
{
case null:
Length = 1000;
break;
case IHasEndTime endTime:
Length = endTime.EndTime + 1000;
break;
default:
Length = lastObject.StartTime + 1000;
break;
}
}
}
}
}