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osu-lazer/osu.Game/Screens/Play/HUD/SongProgressBar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
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using osuTK;
namespace osu.Game.Screens.Play.HUD
{
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public abstract partial class SongProgressBar : Container
{
/// <summary>
/// Action which is invoked when a seek is requested, with the proposed millisecond value for the seek operation.
/// </summary>
public Action<double>? OnSeek { get; set; }
/// <summary>
/// Whether the progress bar should allow interaction, ie. to perform seek operations.
/// </summary>
public bool Interactive
{
get => InteractiveBindable.Value;
set => InteractiveBindable.Value = value;
}
protected readonly BindableBool InteractiveBindable = new BindableBool();
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public double StartTime { get; set; }
public double EndTime { get; set; } = 1.0;
public double CurrentTime { get; set; }
private double length => EndTime - StartTime;
protected double NormalizedValue => length == 0 ? 1 : Math.Clamp(CurrentTime - StartTime, 0.0, length) / length;
private bool handleClick;
protected override bool OnMouseDown(MouseDownEvent e)
{
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handleClick = true;
return base.OnMouseDown(e);
}
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protected override bool OnClick(ClickEvent e)
{
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if (handleClick)
handleMouseInput(e);
return true;
}
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protected override void OnDrag(DragEvent e)
{
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handleMouseInput(e);
}
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protected override bool OnDragStart(DragStartEvent e)
{
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Vector2 posDiff = e.MouseDownPosition - e.MousePosition;
if (Math.Abs(posDiff.X) < Math.Abs(posDiff.Y))
{
handleClick = false;
return false;
}
handleMouseInput(e);
return true;
}
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private void handleMouseInput(UIEvent e)
{
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if (!Interactive)
return;
double relativeX = Math.Clamp(ToLocalSpace(e.ScreenSpaceMousePosition).X / DrawWidth, 0, 1);
onUserChange(StartTime + (EndTime - StartTime) * relativeX);
}
private ScheduledDelegate? scheduledSeek;
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private void onUserChange(double value)
{
scheduledSeek?.Cancel();
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scheduledSeek = Schedule(() => OnSeek?.Invoke(value));
}
}
}