1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 02:57:51 +08:00
osu-lazer/osu.Game/Skinning/LegacyManiaSkinConfiguration.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

66 lines
2.3 KiB
C#
Raw Normal View History

2020-03-30 16:18:09 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Formats;
using osuTK.Graphics;
2020-03-30 16:18:09 +08:00
namespace osu.Game.Skinning
{
public class LegacyManiaSkinConfiguration : IHasCustomColours
2020-03-30 16:18:09 +08:00
{
2020-04-02 13:24:09 +08:00
/// <summary>
/// Conversion factor from converting legacy positioning values (based in x480 dimensions) to x768.
/// </summary>
public const float POSITION_SCALE_FACTOR = 1.6f;
/// <summary>
/// Size of a legacy column in the default skin, used for determining relative scale factors.
/// </summary>
public const float DEFAULT_COLUMN_SIZE = 30 * POSITION_SCALE_FACTOR;
public const float DEFAULT_HIT_POSITION = (480 - 402) * POSITION_SCALE_FACTOR;
2020-03-30 16:18:09 +08:00
public readonly int Keys;
public Dictionary<string, Color4> CustomColours { get; } = new Dictionary<string, Color4>();
public Dictionary<string, string> ImageLookups = new Dictionary<string, string>();
public float WidthForNoteHeightScale;
2020-03-30 16:18:09 +08:00
public readonly float[] ColumnLineWidth;
public readonly float[] ColumnSpacing;
public readonly float[] ColumnWidth;
2020-04-02 13:29:16 +08:00
public readonly float[] ExplosionWidth;
2020-08-26 19:21:41 +08:00
public readonly float[] HoldNoteLightWidth;
2020-03-30 16:18:09 +08:00
public float HitPosition = DEFAULT_HIT_POSITION;
2020-04-02 13:24:09 +08:00
public float LightPosition = (480 - 413) * POSITION_SCALE_FACTOR;
public float ScorePosition = 300 * POSITION_SCALE_FACTOR;
2020-03-31 11:26:31 +08:00
public bool ShowJudgementLine = true;
public bool KeysUnderNotes;
public int LightFramePerSecond = 60;
2020-03-30 16:18:09 +08:00
public LegacyNoteBodyStyle? NoteBodyStyle;
2020-03-30 16:18:09 +08:00
public LegacyManiaSkinConfiguration(int keys)
{
Keys = keys;
ColumnLineWidth = new float[keys + 1];
ColumnSpacing = new float[keys - 1];
ColumnWidth = new float[keys];
2020-04-02 13:29:16 +08:00
ExplosionWidth = new float[keys];
2020-08-26 19:21:41 +08:00
HoldNoteLightWidth = new float[keys];
2020-03-30 16:18:09 +08:00
ColumnLineWidth.AsSpan().Fill(2);
2020-04-02 13:24:09 +08:00
ColumnWidth.AsSpan().Fill(DEFAULT_COLUMN_SIZE);
2020-03-30 16:18:09 +08:00
}
public float MinimumColumnWidth => ColumnWidth.Min();
2020-03-30 16:18:09 +08:00
}
}