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osu-lazer/osu.Game/Screens/Multi/Match/Components/RoomAvailabilityPicker.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Components;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class RoomAvailabilityPicker : DisableableTabControl<RoomAvailability>
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{
protected override TabItem<RoomAvailability> CreateTabItem(RoomAvailability value) => new RoomAvailabilityPickerItem(value);
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protected override Dropdown<RoomAvailability> CreateDropdown() => null;
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public RoomAvailabilityPicker()
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{
RelativeSizeAxes = Axes.X;
Height = 35;
TabContainer.Spacing = new Vector2(10);
AddItem(RoomAvailability.Public);
AddItem(RoomAvailability.FriendsOnly);
AddItem(RoomAvailability.InviteOnly);
}
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private class RoomAvailabilityPickerItem : DisableableTabItem
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{
private const float transition_duration = 200;
private readonly Box hover, selection;
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public RoomAvailabilityPickerItem(RoomAvailability value)
: base(value)
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{
RelativeSizeAxes = Axes.Y;
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Width = 102;
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Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex(@"3d3943"),
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},
selection = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Alpha = 0,
},
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new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.Bold),
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Text = value.GetDescription(),
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
selection.Colour = colours.GreenLight;
}
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protected override bool OnHover(HoverEvent e)
{
hover.FadeTo(0.05f, transition_duration, Easing.OutQuint);
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return base.OnHover(e);
}
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protected override void OnHoverLost(HoverLostEvent e)
{
hover.FadeOut(transition_duration, Easing.OutQuint);
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base.OnHoverLost(e);
}
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protected override void OnActivated()
{
selection.FadeIn(transition_duration, Easing.OutQuint);
}
protected override void OnDeactivated()
{
selection.FadeOut(transition_duration, Easing.OutQuint);
}
}
}
}