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osu-lazer/osu.Game/Overlays/Changelog/ChangelogHeader.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Changelog.Header;
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using System;
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namespace osu.Game.Overlays.Changelog
{
public class ChangelogHeader : Container
{
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protected Color4 Purple = new Color4(191, 4, 255, 255);
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private readonly Sprite coverImage;
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private readonly Sprite headerBadge;
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private readonly OsuSpriteText titleStream;
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private readonly TextBadgePairListing listing;
private readonly TextBadgePairRelease releaseStream;
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public Action OnListingActivated;
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public APIChangelog ChangelogEntry;
private const float cover_height = 280;
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private const float title_height = 50;
private const float icon_size = 50;
private const float icon_margin = 20;
private const float version_height = 40;
public ChangelogHeader()
{
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SpriteIcon chevron; // AppVeyor told me this should be a local variable..?
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RelativeSizeAxes = Axes.X;
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Height = cover_height;
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Children = new Drawable[]
{
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coverImage = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
},
new Container
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{
Height = title_height,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Y = -version_height,
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Children = new Drawable[]
{
new CircularContainer
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{
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X = icon_margin,
Masking = true,
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BorderColour = Purple,
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BorderThickness = 3,
MaskingSmoothness = 1,
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Size = new Vector2(50),
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Children = new Drawable[]
{
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headerBadge = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.8f),
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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},
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// this box has 2 functions:
// - ensures the circle doesn't disappear on the X and Y edges
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// - gets rid of the white "contamination" on the circle (due to smoothing)
// (https://i.imgur.com/SMuvWBZ.png)
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new Box
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{
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RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
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Colour = Purple,
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}
}
},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
X = icon_size + icon_margin * 2,
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Children = new Drawable[]
{
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new OsuSpriteText
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{
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Text = "Changelog ",
Font = @"Exo2.0-Light",
TextSize = 38, // web: 30
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},
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titleStream = new OsuSpriteText
{
Text = "Listing",
TextSize = 38, // web: 30
Font = @"Exo2.0-Light",
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Colour = Purple,
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},
}
}
}
},
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new FillFlowContainer // Listing > Lazer 2018.713.1
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{
X = 2 * icon_margin + icon_size - 8,
Height = version_height,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
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listing = new TextBadgePairListing(Purple),
new Container // without a container, moving the chevron wont work
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding
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{
Top = 10,
Left = 7,
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Right = 18,
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Bottom = 15,
},
Children = new Drawable[]
{
chevron = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(7),
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Colour = Purple,
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Icon = FontAwesome.fa_chevron_right,
Alpha = 0,
X = -200,
},
},
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},
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releaseStream = new TextBadgePairRelease(Purple, "Lazer")
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},
},
new Box
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{
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Colour = Purple,
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RelativeSizeAxes = Axes.X,
Height = 2,
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Anchor = Anchor.BottomLeft,
Origin = Anchor.CentreLeft,
},
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};
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// is this a bad way to do this?
OnLoadComplete = d =>
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{
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releaseStream.OnActivation = () =>
{
listing.Deactivate();
chevron.MoveToX(0, 100).FadeIn(100);
};
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listing.OnActivation = () =>
{
releaseStream.Deactivate();
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chevron.MoveToX(-20, 100).FadeOut(100);
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changeHeaderText("Listing");
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OnListingActivated?.Invoke();
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};
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};
}
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public void ShowReleaseStream()
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{
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releaseStream.Activate(String.Join(" ",
ChangelogEntry.UpdateStream.DisplayName, ChangelogEntry.DisplayVersion));
changeHeaderText(ChangelogEntry.UpdateStream.DisplayName);
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}
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private void changeHeaderText(string headerText)
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{
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titleStream.Text = headerText;
titleStream.FlashColour(Color4.White, 500, Easing.OutQuad);
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}
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public void ActivateListing() => listing.Activate();
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public bool IsListingActivated() => listing.IsActivated;
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[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
// should be added to osu-resources?
// headerBadge.Texture = textures.Get(@"https://osu.ppy.sh/images/icons/changelog.svg"); // this is not working
headerBadge.Texture = textures.Get(@"https://i.imgur.com/HQM3Vhp.png");
coverImage.Texture = textures.Get(@"https://osu.ppy.sh/images/headers/changelog.jpg");
}
}
}