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osu-lazer/osu.Desktop/Overlays/VersionManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
{
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
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{
notificationOverlay = notification;
this.config = config;
this.game = game;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
Alpha = 0;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(weight: FontWeight.Bold),
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Text = game.Name
},
new OsuSpriteText
{
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Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
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Text = game.Version
},
}
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Font = OsuFont.Numeric.With(size: 12),
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Colour = colours.Yellow,
Text = @"Development Build"
},
new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
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Texture = textures.Get(@"Menu/dev-build-footer"),
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},
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
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if (game.IsDeployedBuild && version != lastVersion)
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{
config.Set(OsuSetting.Version, version);
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
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}
}
private class UpdateCompleteNotification : SimpleNotification
{
private readonly string version;
public UpdateCompleteNotification(string version)
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{
this.version = version;
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Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChangelogOverlay changelog)
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{
Icon = FontAwesome.Solid.CheckSquare;
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IconBackgound.Colour = colours.BlueDark;
Activated = delegate
{
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changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
return true;
};
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}
}
protected override void PopIn()
{
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this.FadeIn(1400, Easing.OutQuint);
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}
protected override void PopOut()
{
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this.FadeOut(500, Easing.OutQuint);
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}
}
}