mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 03:55:30 +08:00
133 lines
4.1 KiB
C#
133 lines
4.1 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System.Linq;
|
||
|
using NUnit.Framework;
|
||
|
using osu.Framework.Allocation;
|
||
|
using osu.Framework.Bindables;
|
||
|
using osu.Framework.Extensions;
|
||
|
using osu.Framework.Testing;
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Screens.Play;
|
||
|
using osu.Game.Tests.Beatmaps.IO;
|
||
|
using osu.Game.Tests.Visual;
|
||
|
|
||
|
namespace osu.Game.Tests.Database
|
||
|
{
|
||
|
[HeadlessTest]
|
||
|
public class BackgroundBeatmapProcessorTests : OsuTestScene, ILocalUserPlayInfo
|
||
|
{
|
||
|
public IBindable<bool> IsPlaying => isPlaying;
|
||
|
|
||
|
private readonly Bindable<bool> isPlaying = new Bindable<bool>();
|
||
|
|
||
|
private BeatmapSetInfo importedSet = null!;
|
||
|
|
||
|
[BackgroundDependencyLoader]
|
||
|
private void load(OsuGameBase osu)
|
||
|
{
|
||
|
importedSet = BeatmapImportHelper.LoadQuickOszIntoOsu(osu).GetResultSafely();
|
||
|
}
|
||
|
|
||
|
[SetUpSteps]
|
||
|
public void SetUpSteps()
|
||
|
{
|
||
|
AddStep("Set not playing", () => isPlaying.Value = false);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestDifficultyProcessing()
|
||
|
{
|
||
|
AddAssert("Difficulty is initially set", () =>
|
||
|
{
|
||
|
return Realm.Run(r =>
|
||
|
{
|
||
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||
|
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||
|
});
|
||
|
});
|
||
|
|
||
|
AddStep("Reset difficulty", () =>
|
||
|
{
|
||
|
Realm.Write(r =>
|
||
|
{
|
||
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||
|
foreach (var b in beatmapSetInfo.Beatmaps)
|
||
|
b.StarRating = -1;
|
||
|
});
|
||
|
});
|
||
|
|
||
|
AddStep("Run background processor", () =>
|
||
|
{
|
||
|
Add(new TestBackgroundBeatmapProcessor());
|
||
|
});
|
||
|
|
||
|
AddUntilStep("wait for difficulties repopulated", () =>
|
||
|
{
|
||
|
return Realm.Run(r =>
|
||
|
{
|
||
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||
|
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||
|
});
|
||
|
});
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestDifficultyProcessingWhilePlaying()
|
||
|
{
|
||
|
AddAssert("Difficulty is initially set", () =>
|
||
|
{
|
||
|
return Realm.Run(r =>
|
||
|
{
|
||
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||
|
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||
|
});
|
||
|
});
|
||
|
|
||
|
AddStep("Set playing", () => isPlaying.Value = true);
|
||
|
|
||
|
AddStep("Reset difficulty", () =>
|
||
|
{
|
||
|
Realm.Write(r =>
|
||
|
{
|
||
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||
|
foreach (var b in beatmapSetInfo.Beatmaps)
|
||
|
b.StarRating = -1;
|
||
|
});
|
||
|
});
|
||
|
|
||
|
AddStep("Run background processor", () =>
|
||
|
{
|
||
|
Add(new TestBackgroundBeatmapProcessor());
|
||
|
});
|
||
|
|
||
|
AddWaitStep("wait some", 500);
|
||
|
|
||
|
AddAssert("Difficulty still not populated", () =>
|
||
|
{
|
||
|
return Realm.Run(r =>
|
||
|
{
|
||
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||
|
return beatmapSetInfo.Beatmaps.All(b => b.StarRating == -1);
|
||
|
});
|
||
|
});
|
||
|
|
||
|
AddStep("Set not playing", () => isPlaying.Value = false);
|
||
|
|
||
|
AddUntilStep("wait for difficulties repopulated", () =>
|
||
|
{
|
||
|
return Realm.Run(r =>
|
||
|
{
|
||
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||
|
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||
|
});
|
||
|
});
|
||
|
}
|
||
|
|
||
|
public class TestBackgroundBeatmapProcessor : BackgroundBeatmapProcessor
|
||
|
{
|
||
|
protected override int TimeToSleepDuringGameplay => 10;
|
||
|
}
|
||
|
}
|
||
|
}
|