1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-24 04:52:56 +08:00
osu-lazer/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

32 lines
1.2 KiB
C#
Raw Normal View History

2021-04-05 10:41:40 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-04-14 12:11:11 +08:00
using System;
2021-04-05 10:41:40 +08:00
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Pippidon
{
public class PippidonDifficultyCalculator : DifficultyCalculator
{
public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
2021-04-05 10:41:40 +08:00
: base(ruleset, beatmap)
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new DifficultyAttributes(mods, 0);
2021-04-05 10:41:40 +08:00
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
2022-04-14 12:11:11 +08:00
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
2021-04-05 10:41:40 +08:00
}
}