2024-08-27 16:37:15 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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2024-08-27 17:13:52 +08:00
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using Realms;
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namespace osu.Game.Database
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{
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public partial class DetachedBeatmapStore : Component
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{
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private readonly ManualResetEventSlim loaded = new ManualResetEventSlim();
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private readonly BindableList<BeatmapSetInfo> detachedBeatmapSets = new BindableList<BeatmapSetInfo>();
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private IDisposable? realmSubscription;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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public IBindableList<BeatmapSetInfo> GetDetachedBeatmaps(CancellationToken cancellationToken)
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{
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loaded.Wait(cancellationToken);
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return detachedBeatmapSets.GetBoundCopy();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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realmSubscription = realm.RegisterForNotifications(getBeatmapSets, beatmapSetsChanged);
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}
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private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes)
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{
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if (changes == null)
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{
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if (detachedBeatmapSets.Count > 0 && sender.Count == 0)
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{
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// Usually we'd reset stuff here, but doing so triggers a silly flow which ends up deadlocking realm.
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// Additionally, user should not be at song select when realm is blocking all operations in the first place.
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//
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// Note that due to the catch-up logic below, once operations are restored we will still be in a roughly
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// correct state. The only things that this return will change is the carousel will not empty *during* the blocking
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// operation.
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return;
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}
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2024-08-27 17:13:52 +08:00
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detachedBeatmapSets.Clear();
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detachedBeatmapSets.AddRange(sender.Detach());
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loaded.Set();
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return;
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}
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foreach (int i in changes.DeletedIndices.OrderDescending())
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detachedBeatmapSets.RemoveAt(i);
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foreach (int i in changes.InsertedIndices)
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{
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detachedBeatmapSets.Insert(i, sender[i].Detach());
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}
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foreach (int i in changes.NewModifiedIndices)
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detachedBeatmapSets.ReplaceRange(i, 1, new[] { sender[i].Detach() });
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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loaded.Set();
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realmSubscription?.Dispose();
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}
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private IQueryable<BeatmapSetInfo> getBeatmapSets(Realm realm) => realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected);
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}
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}
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