1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 11:47:24 +08:00
osu-lazer/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs

52 lines
1.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
2018-04-13 17:19:50 +08:00
2018-11-06 17:14:46 +08:00
namespace osu.Game.Screens.Edit.Components.RadioButtons
2018-04-13 17:19:50 +08:00
{
public class RadioButton
{
/// <summary>
/// Whether this <see cref="RadioButton"/> is selected.
/// </summary>
/// <returns></returns>
public readonly BindableBool Selected;
/// <summary>
/// The text that should be displayed in this button.
/// </summary>
public string Text;
/// <summary>
/// The <see cref="Action"/> that should be invoked when this button is selected.
/// </summary>
public Action Action;
public RadioButton(string text, Action action)
{
Text = text;
Action = action;
Selected = new BindableBool();
}
public RadioButton(string text)
: this(text, null)
{
Text = text;
Action = null;
}
/// <summary>
/// Selects this <see cref="RadioButton"/>.
/// </summary>
public void Select() => Selected.Value = true;
/// <summary>
/// Deselects this <see cref="RadioButton"/>.
/// </summary>
public void Deselect() => Selected.Value = false;
}
}