2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2017-11-30 14:43:19 +08:00
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using System;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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2018-04-13 17:19:50 +08:00
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2018-11-06 17:14:46 +08:00
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namespace osu.Game.Screens.Edit.Components.RadioButtons
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{
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public class RadioButton
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{
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/// <summary>
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/// Whether this <see cref="RadioButton"/> is selected.
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/// Disable this bindable to disable the button.
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/// </summary>
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public readonly BindableBool Selected;
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/// <summary>
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/// The item related to this button.
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/// </summary>
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public string Label;
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/// <summary>
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/// A function which creates a drawable icon to represent this item. If null, a sane default should be used.
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/// </summary>
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public readonly Func<Drawable?>? CreateIcon;
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private readonly Action? action;
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public RadioButton(string label, Action? action, Func<Drawable?>? createIcon = null)
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{
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Label = label;
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CreateIcon = createIcon;
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this.action = action;
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Selected = new BindableBool();
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}
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/// <summary>
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/// Selects this <see cref="RadioButton"/>.
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/// </summary>
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public void Select()
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{
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if (!Selected.Value)
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{
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Selected.Value = true;
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action?.Invoke();
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}
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}
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/// <summary>
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/// Deselects this <see cref="RadioButton"/>.
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/// </summary>
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public void Deselect() => Selected.Value = false;
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// Tooltip text that will be shown when hovered over
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public LocalisableString TooltipText { get; set; } = string.Empty;
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}
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}
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