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osu-lazer/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Settings;
using osu.Game.Tournament.Components;
using osuTK;
namespace osu.Game.Tournament.Screens.Editors
{
public abstract class TournamentEditorScreen<TDrawable, TModel> : TournamentScreen, IProvideVideo, IKeyBindingHandler<GlobalAction>
where TDrawable : Drawable, IModelBacked<TModel>
where TModel : class, new()
{
protected abstract BindableList<TModel> Storage { get; }
private FillFlowContainer<TDrawable> flow;
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
protected ControlPanel ControlPanel;
protected virtual bool IsSubScreen => false;
protected virtual System.Type ParentScreen { get; set; }
private BackButton backButton;
private System.Action backAction => () => sceneManager?.SetScreen(ParentScreen);
[BackgroundDependencyLoader]
private void load()
{
BackButton.Receptor receptor = new BackButton.Receptor();
backButton = new BackButton(receptor)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () =>
{
if (IsSubScreen)
backAction.Invoke();
}
};
AddRangeInternal(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f),
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Bottom = backButton.Height },
Child = flow = new FillFlowContainer<TDrawable>
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(20)
},
},
backButton,
ControlPanel = new ControlPanel
{
Children = new Drawable[]
{
new TourneyButton
{
RelativeSizeAxes = Axes.X,
Text = "Add new",
Action = () => Storage.Add(new TModel())
},
new DangerousSettingsButton
{
RelativeSizeAxes = Axes.X,
Text = "Clear all",
Action = Storage.Clear
},
}
}
});
if (IsSubScreen)
backButton.Show();
Storage.CollectionChanged += (_, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
args.NewItems.Cast<TModel>().ForEach(i => flow.Add(CreateDrawable(i)));
break;
case NotifyCollectionChangedAction.Remove:
args.OldItems.Cast<TModel>().ForEach(i => flow.RemoveAll(d => d.Model == i));
break;
}
};
foreach (var model in Storage)
flow.Add(CreateDrawable(model));
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
backAction.Invoke();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
protected abstract TDrawable CreateDrawable(TModel model);
}
}