1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 17:17:26 +08:00
osu-lazer/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

69 lines
2.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.Containers
{
public partial class UserTrackingScrollContainer : UserTrackingScrollContainer<Drawable>
{
public UserTrackingScrollContainer()
{
}
public UserTrackingScrollContainer(Direction direction)
: base(direction)
{
}
}
public partial class UserTrackingScrollContainer<T> : OsuScrollContainer<T>
where T : Drawable
{
/// <summary>
/// Whether the last scroll event was user triggered, directly on the scroll container.
/// </summary>
public bool UserScrolling { get; private set; }
public UserTrackingScrollContainer()
{
}
public UserTrackingScrollContainer(Direction direction)
: base(direction)
{
}
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{
UserScrolling = true;
base.OnUserScroll(value, animated, distanceDecay);
}
public new void ScrollIntoView(Drawable target, bool animated = true)
{
UserScrolling = false;
base.ScrollIntoView(target, animated);
}
protected override void ScrollFromMouseEvent(MouseEvent e)
{
UserScrolling = true;
base.ScrollFromMouseEvent(e);
}
public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
{
UserScrolling = false;
base.ScrollTo(value, animated, distanceDecay);
}
public new void ScrollToEnd(bool animated = true, bool allowDuringDrag = false)
{
UserScrolling = false;
base.ScrollToEnd(animated, allowDuringDrag);
}
}
}