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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System ;
using osu.Game.Beatmaps.ControlPoints ;
using osu.Game.Rulesets.Objects.Types ;
namespace osu.Game.Rulesets.Objects.Legacy
{
public static class LegacyRulesetExtensions
{
/// <summary>
/// Introduces floating-point errors to post-multiplied beat length for legacy rulesets that depend on it.
/// You should definitely not use this unless you know exactly what you're doing.
/// </summary>
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public static double GetPrecisionAdjustedBeatLength ( IHasSliderVelocity hasSliderVelocity , TimingControlPoint timingControlPoint , string rulesetShortName )
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{
double sliderVelocityAsBeatLength = - 100 / hasSliderVelocity . SliderVelocityMultiplier ;
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
double bpmMultiplier ;
switch ( rulesetShortName )
{
case "taiko" :
case "mania" :
bpmMultiplier = sliderVelocityAsBeatLength < 0 ? Math . Clamp ( ( float ) - sliderVelocityAsBeatLength , 10 , 10000 ) / 100.0 : 1 ;
break ;
case "osu" :
case "fruits" :
bpmMultiplier = sliderVelocityAsBeatLength < 0 ? Math . Clamp ( ( float ) - sliderVelocityAsBeatLength , 10 , 1000 ) / 100.0 : 1 ;
break ;
default :
throw new ArgumentException ( "Must be a legacy ruleset" , nameof ( rulesetShortName ) ) ;
}
return timingControlPoint . BeatLength * bpmMultiplier ;
}
}
}