1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 05:42:56 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs

41 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Osu;
2020-01-02 00:23:21 +08:00
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
2018-11-06 17:28:22 +08:00
using osu.Game.Screens.Edit.Compose;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Tests.Visual.Editing
2018-04-13 17:19:50 +08:00
{
[TestFixture]
public class TestSceneComposeScreen : EditorClockTestScene
2018-04-13 17:19:50 +08:00
{
2020-01-02 00:23:21 +08:00
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
2020-01-02 00:23:21 +08:00
private readonly EditorBeatmap editorBeatmap =
new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo
}
});
2018-04-13 17:19:50 +08:00
[BackgroundDependencyLoader]
private void load()
2018-04-13 17:19:50 +08:00
{
2020-01-02 00:23:21 +08:00
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new ComposeScreen
{
State = { Value = Visibility.Visible },
};
2018-04-13 17:19:50 +08:00
}
}
}