1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-06 22:47:20 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs

28 lines
896 B
C#
Raw Normal View History

2023-06-23 01:37:25 +09:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
2019-09-06 15:24:00 +09:00
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
{
2020-12-13 13:04:44 +01:00
/// <summary>
/// Base type for nested strong hits.
2020-12-14 21:46:02 +01:00
/// Used by <see cref="TaikoStrongableHitObject"/>s to represent their strong bonus scoring portions.
2020-12-13 13:04:44 +01:00
/// </summary>
2020-12-13 12:59:46 +01:00
public abstract class StrongNestedHitObject : TaikoHitObject
{
2023-05-09 19:30:54 +09:00
public readonly TaikoHitObject Parent;
protected StrongNestedHitObject(TaikoHitObject parent)
{
Parent = parent;
}
2018-08-06 11:50:18 +09:00
public override Judgement CreateJudgement() => new TaikoStrongJudgement();
2019-10-09 19:08:31 +09:00
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}