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osu-lazer/osu.Game/Online/Notifications/WebSocket/DummyNotificationsClient.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
namespace osu.Game.Online.Notifications.WebSocket
{
public class DummyNotificationsClient : INotificationsClient
{
public IBindable<bool> IsConnected => new BindableBool(true);
public event Action<SocketMessage>? MessageReceived;
public Func<SocketMessage, bool>? HandleMessage;
public Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default)
{
if (HandleMessage?.Invoke(message) != true)
throw new InvalidOperationException($@"{nameof(DummyNotificationsClient)} cannot process this message.");
return Task.CompletedTask;
}
public void Receive(SocketMessage message) => MessageReceived?.Invoke(message);
}
}