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106 lines
3.3 KiB
C#
106 lines
3.3 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public abstract class ArgonCirclePiece : BeatSyncedContainer
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{
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private const double pre_beat_transition_time = 80;
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private const float flash_opacity = 0.3f;
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private ColourInfo accentColour;
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// </summary>
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public ColourInfo AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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ring.Colour = AccentColour.MultiplyAlpha(0.5f);
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ring2.Colour = AccentColour;
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}
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}
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/// <summary>
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/// Whether Kiai mode effects are enabled for this circle piece.
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/// </summary>
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public bool KiaiMode { get; set; }
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public Box FlashBox;
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private readonly RingPiece ring;
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private readonly RingPiece ring2;
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protected ArgonCirclePiece()
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{
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RelativeSizeAxes = Axes.Both;
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EarlyActivationMilliseconds = pre_beat_transition_time;
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AddRangeInternal(new Drawable[]
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{
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new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0, 22, 30, 190)
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},
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ring = new RingPiece(20 / 70f),
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ring2 = new RingPiece(5 / 70f),
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new CircularContainer
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{
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Name = "Flash layer",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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{
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FlashBox = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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AlwaysPresent = true
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}
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},
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},
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});
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}
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[Resolved]
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private DrawableHitObject drawableHitObject { get; set; } = null!;
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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if (!effectPoint.KiaiMode)
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return;
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if (drawableHitObject.State.Value == ArmedState.Idle)
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{
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FlashBox
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.FadeTo(flash_opacity)
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.Then()
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.FadeOut(timingPoint.BeatLength * 0.75, Easing.OutSine);
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}
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}
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}
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}
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