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osu-lazer/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public struct CatchDifficultyAttributes : IDifficultyAttributes
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{
/// <inheritdoc/>
public double StarRating { get; set; }
/// <inheritdoc/>
public int MaxCombo { get; set; }
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
public IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
yield return (IDifficultyAttributes.ATTRIB_ID_MAX_COMBO, MaxCombo);
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// Todo: osu!catch should not output star rating in the 'aim' attribute.
yield return (IDifficultyAttributes.ATTRIB_ID_AIM, StarRating);
yield return (IDifficultyAttributes.ATTRIB_ID_APPROACH_RATE, ApproachRate);
}
public void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
MaxCombo = (int)values[IDifficultyAttributes.ATTRIB_ID_MAX_COMBO];
StarRating = values[IDifficultyAttributes.ATTRIB_ID_AIM];
ApproachRate = values[IDifficultyAttributes.ATTRIB_ID_APPROACH_RATE];
}
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}
}