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osu-lazer/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/DrawableEmptyScrollingRuleset.cs

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2021-04-05 10:41:40 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.EmptyScrolling.Objects;
using osu.Game.Rulesets.EmptyScrolling.Objects.Drawables;
using osu.Game.Rulesets.EmptyScrolling.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.EmptyScrolling.UI
{
[Cached]
public class DrawableEmptyScrollingRuleset : DrawableScrollingRuleset<EmptyScrollingHitObject>
{
public DrawableEmptyScrollingRuleset(EmptyScrollingRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;
TimeRange.Value = 6000;
}
protected override Playfield CreatePlayfield() => new EmptyScrollingPlayfield();
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new EmptyScrollingFramedReplayInputHandler(replay);
public override DrawableHitObject<EmptyScrollingHitObject> CreateDrawableRepresentation(EmptyScrollingHitObject h) => new DrawableEmptyScrollingHitObject(h);
protected override PassThroughInputManager CreateInputManager() => new EmptyScrollingInputManager(Ruleset?.RulesetInfo);
}
}