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osu-lazer/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs

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2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
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namespace osu.Game.Screens.Edit.Components.RadioButtons
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{
public class RadioButton
{
/// <summary>
/// Whether this <see cref="RadioButton"/> is selected.
/// </summary>
/// <returns></returns>
public readonly BindableBool Selected;
/// <summary>
/// The text that should be displayed in this button.
/// </summary>
public string Text;
/// <summary>
/// The <see cref="Action"/> that should be invoked when this button is selected.
/// </summary>
public Action Action;
public RadioButton(string text, Action action)
{
Text = text;
Action = action;
Selected = new BindableBool();
}
public RadioButton(string text)
: this(text, null)
{
Text = text;
Action = null;
}
/// <summary>
/// Selects this <see cref="RadioButton"/>.
/// </summary>
public void Select() => Selected.Value = true;
/// <summary>
/// Deselects this <see cref="RadioButton"/>.
/// </summary>
public void Deselect() => Selected.Value = false;
}
}