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osu-lazer/osu.Game/Overlays/BeatmapSetOverlay.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets;
using OpenTK;
using OpenTK.Graphics;
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namespace osu.Game.Overlays
{
public class BeatmapSetOverlay : WaveOverlayContainer
{
private const int fade_duration = 300;
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public const float X_PADDING = 40;
public const float RIGHT_WIDTH = 275;
private readonly Header header;
private readonly Info info;
private APIAccess api;
private RulesetStore rulesets;
private readonly ScrollContainer scroll;
private BeatmapSetInfo beatmapSet;
public BeatmapSetInfo BeatmapSet
{
get => beatmapSet;
set
{
if (value == beatmapSet)
return;
header.BeatmapSet = info.BeatmapSet = beatmapSet = value;
}
}
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// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public BeatmapSetOverlay()
{
ScoresContainer scores;
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
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Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
RelativeSizeAxes = Axes.Both;
Width = 0.85f;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f)
},
scroll = new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new ReverseChildIDFillFlowContainer<Drawable>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
header = new Header(),
info = new Info(),
scores = new ScoresContainer(),
},
},
},
};
header.Picker.Beatmap.ValueChanged += b =>
{
info.Beatmap = b;
scores.Beatmap = b;
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};
}
[BackgroundDependencyLoader]
private void load(APIAccess api, RulesetStore rulesets)
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{
this.api = api;
this.rulesets = rulesets;
}
protected override void PopIn()
{
base.PopIn();
FadeEdgeEffectTo(0.25f, WaveContainer.APPEAR_DURATION, Easing.In);
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}
protected override void PopOut()
{
base.PopOut();
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out).OnComplete(_ => BeatmapSet = null);
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}
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protected override bool OnClick(ClickEvent e)
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{
State = Visibility.Hidden;
return true;
}
public void FetchAndShowBeatmap(int beatmapId)
{
BeatmapSet = null;
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
req.Success += res =>
{
ShowBeatmapSet(res.ToBeatmapSet(rulesets));
header.Picker.Beatmap.Value = header.BeatmapSet.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
};
api.Queue(req);
Show();
}
public void FetchAndShowBeatmapSet(int beatmapSetId)
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{
BeatmapSet = null;
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var req = new GetBeatmapSetRequest(beatmapSetId);
req.Success += res => ShowBeatmapSet(res.ToBeatmapSet(rulesets));
api.Queue(req);
Show();
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}
public void ShowBeatmapSet(BeatmapSetInfo set)
{
BeatmapSet = set;
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Show();
scroll.ScrollTo(0);
}
}
}