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osu-lazer/osu.Game/Users/Country.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Users
{
public class Country
{
/// <summary>
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/// The name of this country.
/// </summary>
[JsonProperty(@"name")]
public string FullName;
/// <summary>
/// Two-letter flag acronym (ISO 3166 standard)
/// </summary>
[JsonProperty(@"code")]
public string FlagName;
}
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public class DrawableFlag : Container, IHasTooltip
{
private readonly Sprite sprite;
private TextureStore textures;
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private Country country;
public Country Country
{
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get { return country; }
set
{
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if (value == country)
return;
country = value;
sprite.Texture = getFlagTexture();
}
}
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public string TooltipText => country?.FullName;
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public DrawableFlag(Country country = null)
{
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this.country = country;
Children = new Drawable[]
{
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
},
};
}
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[BackgroundDependencyLoader]
private void load(TextureStore ts)
{
if (ts == null)
throw new ArgumentNullException(nameof(ts));
textures = ts;
sprite.Texture = getFlagTexture();
}
private Texture getFlagTexture() => textures.Get($@"Flags/{country?.FlagName ?? @"__"}");
}
}