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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Scoring
{
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
{
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public OsuScoreProcessor(DrawableRuleset<OsuHitObject> drawableRuleset)
: base(drawableRuleset)
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{
}
private float hpDrainRate;
protected override void ApplyBeatmap(Beatmap<OsuHitObject> beatmap)
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{
base.ApplyBeatmap(beatmap);
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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}
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protected override double HealthAdjustmentFactorFor(JudgementResult result)
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{
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switch (result.Type)
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{
case HitResult.Great:
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return 10.2 - hpDrainRate;
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case HitResult.Good:
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return 8 - hpDrainRate;
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case HitResult.Meh:
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return 4 - hpDrainRate;
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// case HitResult.SliderTick:
// return Math.Max(7 - hpDrainRate, 0) * 0.01;
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case HitResult.Miss:
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return hpDrainRate;
default:
return 0;
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}
}
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protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
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public override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
}