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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneInstantResume.cs

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2023-02-14 06:55:13 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneInstantResume : TestSceneOsuPlayer
{
protected override bool HasCustomSteps => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = new[] { new OsuModAutopilot() };
return new TestPlayer();
}
[Test]
public void TestInstantResume()
{
CreateTest();
AddStep("press pause", () => InputManager.PressKey(Key.Escape));
AddUntilStep("wait until paused", () => Player.GameplayClockContainer.IsPaused.Value);
AddStep("release pause", () => InputManager.ReleaseKey(Key.Escape));
AddStep("press resume", () => InputManager.PressKey(Key.Escape));
AddUntilStep("wait for resume", () => !Player.IsResuming);
AddAssert("resumed", () => !Player.GameplayClockContainer.IsPaused.Value);
}
}
}