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osu-lazer/osu.Game.Tests/Beatmaps/TestSceneEditorBeatmap.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Collections.Generic;
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using System.Linq;
using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Beatmaps
{
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[HeadlessTest]
public class TestSceneEditorBeatmap : EditorClockTestScene
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{
/// <summary>
/// Tests that the addition event is correctly invoked after a hitobject is added.
/// </summary>
[Test]
public void TestHitObjectAddEvent()
{
var hitCircle = new HitCircle();
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HitObject addedObject = null;
EditorBeatmap editorBeatmap = null;
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AddStep("add beatmap", () =>
{
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
});
editorBeatmap.HitObjectAdded += h => addedObject = h;
});
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AddStep("add hitobject", () => editorBeatmap.Add(hitCircle));
AddAssert("received add event", () => addedObject == hitCircle);
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}
/// <summary>
/// Tests that the removal event is correctly invoked after a hitobject is removed.
/// </summary>
[Test]
public void HitObjectRemoveEvent()
{
var hitCircle = new HitCircle();
HitObject removedObject = null;
EditorBeatmap editorBeatmap = null;
AddStep("add beatmap", () =>
{
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
HitObjects = { hitCircle }
});
editorBeatmap.HitObjectRemoved += h => removedObject = h;
});
AddStep("remove hitobject", () => editorBeatmap.Remove(editorBeatmap.HitObjects.First()));
AddAssert("received remove event", () => removedObject == hitCircle);
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}
/// <summary>
/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
/// This tests for hitobjects which were already present before the editor beatmap was constructed.
/// </summary>
[Test]
public void TestInitialHitObjectStartTimeChangeEvent()
{
var hitCircle = new HitCircle();
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HitObject changedObject = null;
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AddStep("add beatmap", () =>
{
EditorBeatmap editorBeatmap;
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
HitObjects = { hitCircle }
});
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editorBeatmap.HitObjectUpdated += h => changedObject = h;
});
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AddStep("change start time", () => hitCircle.StartTime = 1000);
AddAssert("received change event", () => changedObject == hitCircle);
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}
/// <summary>
/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
/// This tests for hitobjects which were added to an existing editor beatmap.
/// </summary>
[Test]
public void TestAddedHitObjectStartTimeChangeEvent()
{
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EditorBeatmap editorBeatmap = null;
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HitObject changedObject = null;
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AddStep("add beatmap", () =>
{
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
});
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editorBeatmap.HitObjectUpdated += h => changedObject = h;
});
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var hitCircle = new HitCircle();
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AddStep("add object", () => editorBeatmap.Add(hitCircle));
AddAssert("event not received", () => changedObject == null);
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AddStep("change start time", () => hitCircle.StartTime = 1000);
AddAssert("event received", () => changedObject == hitCircle);
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}
/// <summary>
/// Tests that the channged event is not invoked after a hitobject is removed from the beatmap/
/// </summary>
[Test]
public void TestRemovedHitObjectStartTimeChangeEvent()
{
var hitCircle = new HitCircle();
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var editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
HitObjects = { hitCircle }
});
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HitObject changedObject = null;
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editorBeatmap.HitObjectUpdated += h => changedObject = h;
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editorBeatmap.Remove(hitCircle);
Assert.That(changedObject, Is.Null);
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hitCircle.StartTime = 1000;
Assert.That(changedObject, Is.Null);
}
/// <summary>
/// Tests that an added hitobject is correctly inserted to preserve the sorting order of the beatmap.
/// </summary>
[Test]
public void TestAddHitObjectInMiddle()
{
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var editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
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HitObjects =
{
new HitCircle(),
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
}
});
var hitCircle = new HitCircle { StartTime = 1000 };
editorBeatmap.Add(hitCircle);
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(3));
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}
/// <summary>
/// Tests that the beatmap remains correctly sorted after the start time of a hitobject is changed.
/// </summary>
[Test]
public void TestResortWhenStartTimeChanged()
{
var hitCircle = new HitCircle { StartTime = 1000 };
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var editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
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HitObjects =
{
new HitCircle(),
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1000 },
hitCircle,
new HitCircle { StartTime = 2000 },
}
});
hitCircle.StartTime = 0;
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(1));
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}
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/// <summary>
/// Tests that multiple hitobjects are updated simultaneously.
/// </summary>
[Test]
public void TestMultipleHitObjectUpdate()
{
var updatedObjects = new List<HitObject>();
var allHitObjects = new List<HitObject>();
EditorBeatmap editorBeatmap = null;
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AddStep("add beatmap", () =>
{
updatedObjects.Clear();
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
});
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for (int i = 0; i < 10; i++)
{
var h = new HitCircle();
editorBeatmap.Add(h);
allHitObjects.Add(h);
}
});
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AddStep("change all start times", () =>
{
editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
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for (int i = 0; i < 10; i++)
allHitObjects[i].StartTime += 10;
});
// Distinct ensures that all hitobjects have been updated once, debounce is tested below.
AddAssert("all hitobjects updated", () => updatedObjects.Distinct().Count() == 10);
}
/// <summary>
/// Tests that hitobject updates are debounced when they happen too soon.
/// </summary>
[Test]
public void TestDebouncedUpdate()
{
var updatedObjects = new List<HitObject>();
EditorBeatmap editorBeatmap = null;
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AddStep("add beatmap", () =>
{
updatedObjects.Clear();
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
});
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editorBeatmap.Add(new HitCircle());
});
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AddStep("change start time twice", () =>
{
editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
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editorBeatmap.HitObjects[0].StartTime = 10;
editorBeatmap.HitObjects[0].StartTime = 20;
});
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AddAssert("only updated once", () => updatedObjects.Count == 1);
}
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}
}