1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 01:42:54 +08:00
osu-lazer/osu.Game.Rulesets.Mania.Tests/TestCaseNoteSelectionBlueprint.cs

42 lines
1.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
2018-11-20 15:51:59 +08:00
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
2018-11-13 15:42:40 +08:00
public class TestCaseNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
{
private readonly DrawableNote drawableObject;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
public TestCaseNoteSelectionBlueprint()
{
var note = new Note { Column = 0 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(50, 20),
Child = drawableObject = new DrawableNote(note)
};
}
protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
}
}