/// "Would you like to create a blank difficulty?"
/// </summary>
publicstaticLocalisableStringNewDifficultyDialogHeader=>newTranslatableString(getKey(@"new_difficulty_dialog_header"),@"Would you like to create a blank difficulty?");
/// <summary>
/// "Yeah, let's start from scratch!"
/// </summary>
publicstaticLocalisableStringCreateNew=>newTranslatableString(getKey(@"create_new"),@"Yeah, let's start from scratch!");
/// <summary>
/// "No, create an exact copy of this difficulty"
/// </summary>
publicstaticLocalisableStringCreateCopy=>newTranslatableString(getKey(@"create_copy"),@"No, create an exact copy of this difficulty");
/// <summary>
/// "I changed my mind, I want to keep editing this difficulty"
/// </summary>
publicstaticLocalisableStringKeepEditing=>newTranslatableString(getKey(@"keep_editing"),@"I changed my mind, I want to keep editing this difficulty");
/// <summary>
/// "Did you want to save your changes?"
/// </summary>
publicstaticLocalisableStringSaveDialogHeader=>newTranslatableString(getKey(@"save_dialog_header"),@"Did you want to save your changes?");
/// <summary>
/// "Save my masterpiece!"
/// </summary>
publicstaticLocalisableStringSave=>newTranslatableString(getKey(@"save"),@"Save my masterpiece!");
/// <summary>
/// "Forget all changes"
/// </summary>
publicstaticLocalisableStringForgetAllChanges=>newTranslatableString(getKey(@"forget_all_changes"),@"Forget all changes");
/// "The editor must be reloaded to apply this change. The beatmap will be saved."
/// </summary>
publicstaticLocalisableStringEditorReloadDialogHeader=>newTranslatableString(getKey(@"editor_reload_dialog_header"),@"The editor must be reloaded to apply this change. The beatmap will be saved.");