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osu-lazer/osu.Game/Overlays/Options/MouseOptions.cs

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2016-11-03 12:26:49 +08:00
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Overlays.Options
{
public class MouseOptions : OptionsSubsection
{
protected override string Header => "Mouse";
2016-11-03 12:26:49 +08:00
public MouseOptions()
{
Children = new Drawable[]
{
new SpriteText { Text = "Sensitivity: TODO slider" },
new BasicCheckBox { LabelText = "Raw input" },
new BasicCheckBox { LabelText = "Map absolute raw input to the osu! window" },
new SpriteText { Text = "Confine mouse cursor: TODO dropdown" },
new BasicCheckBox { LabelText = "Disable mouse wheel in play mode" },
new BasicCheckBox { LabelText = "Disable mouse buttons in play mode" },
new BasicCheckBox { LabelText = "Cursor ripples" },
};
}
}
}