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osu-lazer/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneDrumRollJudgements.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
{
public partial class TestSceneDrumRollJudgements : JudgementTest
{
[Test]
public void TestHitAllDrumRoll()
{
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
new TaikoReplayFrame(1001),
new TaikoReplayFrame(1250, TaikoAction.LeftCentre),
new TaikoReplayFrame(1251),
new TaikoReplayFrame(1500, TaikoAction.LeftCentre),
new TaikoReplayFrame(1501),
new TaikoReplayFrame(1750, TaikoAction.LeftCentre),
new TaikoReplayFrame(1751),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2001),
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}, CreateBeatmap(createDrumRoll(false)));
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AssertJudgementCount(6);
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AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
AssertResult<DrumRollTick>(2, HitResult.SmallBonus);
AssertResult<DrumRollTick>(3, HitResult.SmallBonus);
AssertResult<DrumRollTick>(4, HitResult.SmallBonus);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
}
[Test]
public void TestHitSomeDrumRoll()
{
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2001),
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}, CreateBeatmap(createDrumRoll(false)));
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AssertJudgementCount(6);
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AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(1, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(2, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(3, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(4, HitResult.SmallBonus);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
}
[Test]
public void TestHitNoneDrumRoll()
{
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
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}, CreateBeatmap(createDrumRoll(false)));
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AssertJudgementCount(6);
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AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(1, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(2, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(3, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(4, HitResult.IgnoreMiss);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
}
[Test]
public void TestHitAllStrongDrumRollWithOneKey()
{
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
new TaikoReplayFrame(1001),
new TaikoReplayFrame(1250, TaikoAction.LeftCentre),
new TaikoReplayFrame(1251),
new TaikoReplayFrame(1500, TaikoAction.LeftCentre),
new TaikoReplayFrame(1501),
new TaikoReplayFrame(1750, TaikoAction.LeftCentre),
new TaikoReplayFrame(1751),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2001),
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}, CreateBeatmap(createDrumRoll(true)));
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AssertJudgementCount(12);
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for (int i = 0; i < 5; i++)
{
AssertResult<DrumRollTick>(i, HitResult.SmallBonus);
AssertResult<StrongNestedHitObject>(i, HitResult.LargeBonus);
}
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
AssertResult<StrongNestedHitObject>(5, HitResult.IgnoreHit);
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}
[Test]
public void TestHitSomeStrongDrumRollWithOneKey()
{
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2001),
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}, CreateBeatmap(createDrumRoll(true)));
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AssertJudgementCount(12);
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AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(4, HitResult.SmallBonus);
AssertResult<StrongNestedHitObject>(4, HitResult.LargeBonus);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
AssertResult<StrongNestedHitObject>(5, HitResult.IgnoreHit);
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}
[Test]
public void TestHitAllStrongDrumRollWithBothKeys()
{
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(1000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
new TaikoReplayFrame(1001),
new TaikoReplayFrame(1250, TaikoAction.LeftCentre, TaikoAction.RightCentre),
new TaikoReplayFrame(1251),
new TaikoReplayFrame(1500, TaikoAction.LeftCentre, TaikoAction.RightCentre),
new TaikoReplayFrame(1501),
new TaikoReplayFrame(1750, TaikoAction.LeftCentre, TaikoAction.RightCentre),
new TaikoReplayFrame(1751),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
new TaikoReplayFrame(2001),
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}, CreateBeatmap(createDrumRoll(true)));
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AssertJudgementCount(12);
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for (int i = 0; i < 5; i++)
{
AssertResult<DrumRollTick>(i, HitResult.SmallBonus);
AssertResult<StrongNestedHitObject>(i, HitResult.LargeBonus);
}
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
AssertResult<StrongNestedHitObject>(5, HitResult.IgnoreHit);
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}
[Test]
public void TestHitSomeStrongDrumRollWithBothKeys()
{
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
new TaikoReplayFrame(2001),
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}, CreateBeatmap(createDrumRoll(true)));
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AssertJudgementCount(12);
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AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(4, HitResult.SmallBonus);
AssertResult<StrongNestedHitObject>(4, HitResult.LargeBonus);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
AssertResult<StrongNestedHitObject>(5, HitResult.IgnoreHit);
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}
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private DrumRoll createDrumRoll(bool strong) => new DrumRoll
{
StartTime = 1000,
Duration = 1000,
IsStrong = strong
};
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}
}