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osu-lazer/osu.Game.Rulesets.Osu/UI/ReplayAnalysis/HitMarkerClick.cs

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using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
{
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public partial class HitMarkerClick : HitMarker
{
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public HitMarkerClick()
{
const float length = 20;
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const float border_size = 3;
InternalChildren = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Size = new Vector2(border_size, length + border_size),
Colour = Colour4.Black.Opacity(0.5F)
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Size = new Vector2(border_size, length + border_size),
Rotation = 90,
Colour = Colour4.Black.Opacity(0.5F)
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(1, length),
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(1, length),
Rotation = 90,
}
};
}
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[Resolved]
private OsuColour colours { get; set; } = null!;
protected override void OnApply(AnalysisFrameEntry entry)
{
base.OnApply(entry);
switch (entry.Action)
{
case OsuAction.LeftButton:
Colour = colours.BlueLight;
break;
case OsuAction.RightButton:
Colour = colours.YellowLight;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
}