1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 20:38:33 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

50 lines
1.8 KiB
C#
Raw Normal View History

2020-03-02 11:42:48 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
2020-03-02 12:25:16 +08:00
using osu.Game.Rulesets.Scoring;
2020-03-02 11:42:48 +08:00
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
2020-03-02 12:25:16 +08:00
using osu.Game.Rulesets.Taiko.Scoring;
2020-03-02 11:42:48 +08:00
using osu.Game.Tests.Visual;
2020-03-03 14:30:53 +08:00
namespace osu.Game.Rulesets.Taiko.Tests.Mods
2020-03-02 11:42:48 +08:00
{
public class TestSceneTaikoModPerfect : ModPerfectTestScene
{
protected override Ruleset CreatePlayerRuleset() => new TestTaikoRuleset();
2020-03-02 11:42:48 +08:00
public TestSceneTaikoModPerfect()
: base(new TaikoModPerfect())
2020-03-02 11:42:48 +08:00
{
}
[TestCase(false)]
[TestCase(true)]
public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Hit { StartTime = 1000, Type = HitType.Centre }), shouldMiss);
2020-03-02 11:42:48 +08:00
[TestCase(false)]
[TestCase(true)]
2020-03-10 23:36:56 +08:00
public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss);
2020-03-02 11:42:48 +08:00
[TestCase(false)]
[TestCase(true)]
2020-03-10 23:36:56 +08:00
public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss);
2020-03-02 12:25:16 +08:00
private class TestTaikoRuleset : TaikoRuleset
{
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TestTaikoHealthProcessor();
private class TestTaikoHealthProcessor : TaikoHealthProcessor
{
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
Health.Value = 1; // Don't care about the health condition (only the mod condition)
}
}
}
2020-03-02 11:42:48 +08:00
}
}